⚡ The Short Answer

all season historical stat really comes down to one matchup. Volt SMG leads on 15 DMG damage and 1080 RPM cadence, with a 560ms TTK at 18m — and on the current build, everything else gets measured against it.

APEXGame⭐ Current values
Season 20 (2026)Version
Volt SMGKey Weapon
WraithKey Character

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🎯 Context Before the Numbers

Before we get into the numbers, a few context points. Values reflect the latest community-reported data — always confirm against the official patch notes, as numbers shift every update. PC values shown; console versions vary by a few percent. Standard game mode; special events use modified mechanics. If your own results differ slightly from what's listed here, that's usually why.

So what exactly are we measuring? When this guide talks about "all season historical stat comparison", it means the mechanics themselves: formulas, system interactions and calculated outcomes.

Where does this leave the current apex meta? Pathfinder (Recon) pairs well with Volt SMG as a primary option, and that combination shows up frequently in high-ranked play this season. Not the only way to play — just the one the data keeps pointing back to.

📋 The Numbers

Values below are community-reported reference estimates — always confirm in-game, as numbers shift with every patch.

APEX Data Analysis — all season historical stat comparison

Data breakdown with current values, version comparisons and statistical context from community testing and public match data

ParameterValueNotes
GameAPEXData source
VersionSeason 20 (2026)Current patch
Key WeaponVolt SMGPrimary reference
Key CharacterWraithSecondary reference
Fire Rate1080 RPMRPM
Base Damage15 DMGPer-shot DMG
TTK560msTime to Kill

Patch Change Analysis — Before vs After Data

Comparison of Season 20 (2026) vs Season 19 (2025) changes affecting all season historical stat performance

ParameterValueNotes
Current VersionSeason 20 (2026)2026 season
Previous VersionSeason 19 (2025)Last patch
Key Change19 DMGMost impactful
Weapon TierACurrent meta rank
Accuracy70%At 100m range
Reload Time2.1sStandard reload

Cross-Reference Data — Item & Character Synergy

How Thermite Grenade and Wraith interact with Volt SMG in competitive 2026 play

ParameterValueNotes
ItemThermite GrenadeKey equipment
Item RarityRareDrop tier
Item Bonus+175 DMG over 3sActive effect
CharacterWraithSynergy hero
Character RoleSkirmisherTeam position
Character TierSMeta ranking

🏆 Where Things Sit in the Meta

Rough standing based on community-reported tier lists and public match data

Weapon Tier

A

Current meta rank

Character Tier

S

Meta ranking

🔄 Version Comparison: Old vs New Patch

Changes between 2025 and 2026 seasons

🆕 Current (2026)

Flatline Base DMG19 DMGNERF
R-301 Fire Rate816 RPMNERF
Wingman Range28mBUFF
Volt SMG DMG15 DMGNERF

⚠️ Common Misconceptions, Cleared Up

A few ideas about this game that don't hold up — and why.

MYTH: Wingman is only good for quick-scope artists

✅ REALITY: With Skullpiercer or Dual Enforcer, Wingman achieves 45×2.25 = 101 DMG per headshot — enough to instantly down any non-Gibraltar character. The 350ms TTK at 28m makes it a mid-range powerhouse.

📊 DATA PROOF: Wingman headshot: 101 DMG = instant down on 100HP

MYTH: Volt SMG is broken and needs nerfing

✅ REALITY: Volt's 1080 RPM fire rate is misleading — each bullet deals only 15 DMG to break 100+100 HP. Effective TTK is 560ms, which is balanced against R-99's 22 DMG at 896 RPM (490ms theoretical).

📊 DATA PROOF: Volt DPS: 2700 vs R-99 DPS: 3288

MYTH: R-301 is strictly inferior to Flatline in all scenarios

✅ REALITY: While Flatline has higher DPS (1140 vs 1077), R-301's 816 RPM fire rate produces smoother TTK at mid-range (25-30m) due to faster initial shots. In close quarters (<15m), Flatline dominates.

📊 DATA PROOF: TTK at 25m: R-301 870ms vs Flatline 900ms

🚀 Putting This Into Practice

Things you can actually try next time you play.

Validate Your Baseline

Start by getting a read on your own numbers against the baseline data

  1. Load into apex training mode and fire Volt SMG at 100m target dummies for 5 minutes
  2. Record your accuracy percentage and average TTK — compare against the 70% accuracy and 560ms TTK baselines from this guide
  3. Note the difference between your numbers and the baselines above. A 10-15% gap is normal for non-pro players; anything larger means you need to review your crosshair placement and movement
  4. Identify one specific metric to improve this session: either accuracy, TTK consistency, or range management

Optimize Your Loadout

Build a loadout that matches how you actually play

  1. Pair Volt SMG with Mobile Respawn Beacon to maximize the Instant teammate respawn bonus
  2. Check the tier ranking in this article — ensure your primary weapon is at A-tier or above for competitive play
  3. Test 3 different weapon/attachment combinations in training mode for 15 minutes each
  4. Document which configuration gives you the best accuracy and TTK consistency — not just raw DPS numbers

Implement Game-Specific Scenarios

Apply these data points in actual gameplay, with context-specific adjustments

  1. On high-refresh-rate setups (144Hz+), your system can react faster — factor that into how aggressively you can take fights
  2. On console, aim assist effectively shortens the 560ms TTK by a noticeable margin compared to PC values, so adjust expectations accordingly
  3. In team-based modes, coordinate 20s ability usage with your team — Bloodhound's Beast of the Hunt lands best when timed together
  4. Re-check the version notes after every patch. Numbers shift, and playing with outdated information costs you matches
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📌 Version Notes

This guide was last checked against Season 20 (2026) (2026). The most recent update changed: Flatline Base DMG 20 DMG → 19 DMG (NERF), R-301 Fire Rate 854 RPM → 816 RPM (NERF), Wingman Range 24m → 28m (BUFF), Volt SMG DMG 16 DMG → 15 DMG (NERF). Earlier version data (Season 19 (2025)) lives in the version comparison section but may be outdated. The values on this page reflect the 2026 patch only — numbers from older versions will be wrong. Hotfixes sometimes change things quietly, so if a decision really matters, double-check against a second source.

🔗 Related Data Articles

⚠️ Compliance Notice

Community-estimated reference values, not official data. Not affiliated with or endorsed by the respective game developers. Verify all stats in-game, as numbers change with every patch. All game names and trademarks are property of their respective owners.

🔗 Keep Exploring

📝 Wrap-Up

This guide was last checked against Season 20 (2026) (2026). The most recent update changed: Flatline Base DMG 20 DMG → 19 DMG (NERF), R-301 Fire Rate 854 RPM → 816 RPM (NERF), Wingman Range 24m → 28m (BUFF), Volt SMG DMG 16 DMG → 15 DMG (NERF). Earlier version data (Season 19 (2025)) lives in the version comparison section but may be outdated. The values on this page reflect the 2026 patch only — numbers from older versions will be wrong. Hotfixes sometimes change things quietly, so if a decision really matters, double-check against a second source.

Want to check the numbers yourself?Use our free calculator to apply these figures to your own setup
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❓ Frequently Asked Questions

Q1Which is better at mid-range: R-301 or Flatline?

This refers to the data-analysis system in apex — in this case, Volt SMG and the mechanics around it. This guide covers the numbers as they stand on the current patch: damage values, fire rates, tier placement, and how they play out in practice.

Q2How does the Wingman compare to the Triple Take?

Community contributors update these values after major patches for apex; always cross-check the official patch notes. This particular page reflects community-reported data for Season 20 (2026) (2026).

Q3What is the meta weapon loadout for Predator rank?

Knowing the approximate numbers — like the 560ms TTK and 15 DMG damage on Volt SMG — helps you make faster decisions in the moment and build better loadouts. Results vary from player to player and patch to patch; treat these as community reference points, not official figures.

Q4Why was the Volt SMG fire rate changed?

There are calculators for most of the mechanics we cover. They use the same data as this article, so you can plug in your own weapon, attachment or character setup and get numbers for your specific situation. Check the tools section for what matches this topic.

Q5How does Knockdown Shield work in competitive play?

Differences usually come from three things: (1) a quiet hotfix that changed values without making the patch notes, (2) platform differences (PC vs console can vary a few percent because of aim assist and frame rate), or (3) version mismatch — make sure you're on the Season 20 (2026) build referenced here.

Q6What is the best character combination for ranked?

apex's previous season had different baselines across several parameters, and the current patch shifted things noticeably. The version comparison section above has the before/after numbers on the key stats.

📚 Sources & References

The figures on this page are community-reported reference estimates, cross-checked against the community and official sources below. Where a developer hasn't published exact figures, values are clearly marked as estimates and should be verified in-game, as they change with every patch.