⚡ The Short Answer
If you only take one thing from this page, take this: for apex legends movement ability in apex, R-301 Carbine is the benchmark — 14 DMG base damage, 816 RPM fire rate, and a 870ms kill time at 28m. Those are community-reported reference values; always confirm the live numbers in-game, since patches shift them.
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🎯 Context Before the Numbers
Before we get into the numbers, a few context points. Based on recent community-reported season data. Mobile/switch versions use separate balance values. Squad/team-based gameplay; solo mode values may differ. If your own results differ slightly from what's listed here, that's usually why.
So what exactly are we measuring? When this guide talks about "apex legends movement ability scaling speed increase", it means character progression: ability scaling and how stats grow with level.
Where does this leave the current apex meta? Bloodhound (Recon) pairs well with R-301 Carbine as a primary option, and that combination shows up frequently in high-ranked play this season. Not the only way to play — just the one the data keeps pointing back to.
📋 The Numbers
Values below are community-reported reference estimates — always confirm in-game, as numbers shift with every patch.
Pathfinder — Growth & Progression Data
Character stats at different progression levels, as reported by the community
| Parameter | Value | Notes |
|---|---|---|
| Base Health | 100 HP | Starting value |
| Ability Power | Grappling Hook | Base effectiveness |
| Level Scaling | +3% per level | Per-level stat growth |
| Cooldown | 15s | Primary ability CD |
| Ultimate | Zipline Gun | Ultimate ability name |
| Tier | S | Competitive tier ranking |
🏆 Where Things Sit in the Meta
Rough standing based on community-reported tier lists and public match data
Tier
SCompetitive tier ranking
🔄 Version Comparison: Old vs New Patch
Changes between 2025 and 2026 seasons
🆕 Current (2026)
📦 Previous (2025)
⚠️ Common Misconceptions, Cleared Up
A few ideas about this game that don't hold up — and why.
MYTH: R-301 is strictly inferior to Flatline in all scenarios
✅ REALITY: While Flatline has higher DPS (1140 vs 1077), R-301's 816 RPM fire rate produces smoother TTK at mid-range (25-30m) due to faster initial shots. In close quarters (<15m), Flatline dominates.
📊 DATA PROOF: TTK at 25m: R-301 870ms vs Flatline 900ms
MYTH: Wingman is only good for quick-scope artists
✅ REALITY: With Skullpiercer or Dual Enforcer, Wingman achieves 45×2.25 = 101 DMG per headshot — enough to instantly down any non-Gibraltar character. The 350ms TTK at 28m makes it a mid-range powerhouse.
📊 DATA PROOF: Wingman headshot: 101 DMG = instant down on 100HP
MYTH: Volt SMG is broken and needs nerfing
✅ REALITY: Volt's 1080 RPM fire rate is misleading — each bullet deals only 15 DMG to break 100+100 HP. Effective TTK is 560ms, which is balanced against R-99's 22 DMG at 896 RPM (490ms theoretical).
📊 DATA PROOF: Volt DPS: 2700 vs R-99 DPS: 3288
🚀 Putting This Into Practice
Things you can actually try next time you play.
Validate Your Baseline
Start by getting a read on your own numbers against the baseline data
- Load into apex training mode and fire R-301 Carbine at 100m target dummies for 5 minutes
- Record your accuracy percentage and average TTK — compare against the 90% accuracy and 870ms TTK baselines from this guide
- Note the difference between your numbers and the baselines above. A 10-15% gap is normal for non-pro players; anything larger means you need to review your crosshair placement and movement
- Identify one specific metric to improve this session: either accuracy, TTK consistency, or range management
Optimize Your Loadout
Build a loadout that matches how you actually play
- Pair R-301 Carbine with Med Kit to maximize the +100 HP over 5s bonus
- Check the tier ranking in this article — ensure your primary weapon is at A-tier or above for competitive play
- Test 3 different weapon/attachment combinations in training mode for 15 minutes each
- Document which configuration gives you the best accuracy and TTK consistency — not just raw DPS numbers
Implement Game-Specific Scenarios
Apply these data points in actual gameplay, with context-specific adjustments
- On high-refresh-rate setups (144Hz+), your system can react faster — factor that into how aggressively you can take fights
- On console, aim assist effectively shortens the 870ms TTK by a noticeable margin compared to PC values, so adjust expectations accordingly
- In team-based modes, coordinate 15s ability usage with your team — Pathfinder's Zipline Gun lands best when timed together
- Re-check the version notes after every patch. Numbers shift, and playing with outdated information costs you matches
📌 Version Notes
This guide was last checked against Season 20 (2026) (2026). The most recent update changed: Flatline Base DMG 20 DMG → 19 DMG (NERF), R-301 Fire Rate 854 RPM → 816 RPM (NERF), Wingman Range 24m → 28m (BUFF), Volt SMG DMG 16 DMG → 15 DMG (NERF). Earlier version data (Season 19 (2025)) lives in the version comparison section but may be outdated. The values on this page reflect the 2026 patch only — numbers from older versions will be wrong. Hotfixes sometimes change things quietly, so if a decision really matters, double-check against a second source.
🔗 Related Data Articles
⚠️ Compliance Notice
Community-estimated reference values, not official data. Not affiliated with or endorsed by the respective game developers. Verify all stats in-game, as numbers change with every patch. All game names and trademarks are property of their respective owners.
🔗 Keep Exploring
📝 Wrap-Up
This guide was last checked against Season 20 (2026) (2026). The most recent update changed: Flatline Base DMG 20 DMG → 19 DMG (NERF), R-301 Fire Rate 854 RPM → 816 RPM (NERF), Wingman Range 24m → 28m (BUFF), Volt SMG DMG 16 DMG → 15 DMG (NERF). Earlier version data (Season 19 (2025)) lives in the version comparison section but may be outdated. The values on this page reflect the 2026 patch only — numbers from older versions will be wrong. Hotfixes sometimes change things quietly, so if a decision really matters, double-check against a second source.
❓ Frequently Asked Questions
Q1Which is better at mid-range: R-301 or Flatline?
This refers to the character-growth system in apex — in this case, R-301 Carbine and the mechanics around it. This guide covers the numbers as they stand on the current patch: damage values, fire rates, tier placement, and how they play out in practice.
Q2How does the Wingman compare to the Triple Take?
Community contributors update these values after major patches for apex; always cross-check the official patch notes. This particular page reflects community-reported data for Season 20 (2026) (2026).
Q3What is the meta weapon loadout for Predator rank?
Knowing the approximate numbers — like the 870ms TTK and 14 DMG damage on R-301 Carbine — helps you make faster decisions in the moment and build better loadouts. Results vary from player to player and patch to patch; treat these as community reference points, not official figures.
Q4Why was the Volt SMG fire rate changed?
There are calculators for most of the mechanics we cover. They use the same data as this article, so you can plug in your own weapon, attachment or character setup and get numbers for your specific situation. Check the tools section for what matches this topic.
Q5How does Knockdown Shield work in competitive play?
Differences usually come from three things: (1) a quiet hotfix that changed values without making the patch notes, (2) platform differences (PC vs console can vary a few percent because of aim assist and frame rate), or (3) version mismatch — make sure you're on the Season 20 (2026) build referenced here.
Q6What is the best character combination for ranked?
apex's previous season had different baselines across several parameters, and the current patch shifted things noticeably. The version comparison section above has the before/after numbers on the key stats.
📚 Sources & References
The figures on this page are community-reported reference estimates, cross-checked against the community and official sources below. Where a developer hasn't published exact figures, values are clearly marked as estimates and should be verified in-game, as they change with every patch.