⚡ The Short Answer
Octane in Apex gains a +30% movement speed boost from his Stim (active for ~6s) at the cost of 15 health, with about a 2s cooldown between stims, plus a passive "Swift Mend" that regenerates health after a couple of seconds without taking damage. There is no in-match leveling — his speed and healing are fixed per match; the "per level" framing from other games does not apply. His identity is aggressive repositioning: trade a little health for constant mobility, then heal it back with the passive.
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🎯 Context Before the Numbers
Apex has no in-match XP or leveling, so Octane's numbers are static — no scaling per level.
The Stim is a speed trade: +30% move for 15 HP, repeatable every ~2s, enabling constant aggression.
Swift Mend pays the health back when you are safe, so the cost is manageable.
📋 The Numbers
Values below are community-reported reference estimates — always confirm in-game, as numbers shift with every patch.
Octane movement stats
Static per match.
| Parameter | Value | Notes |
|---|---|---|
| Stim speed | +30% for ~6s | — |
| Stim cost | 15 health | — |
| Stim cooldown | ~2s | — |
| Passive regen | Swift Mend | — |
| In-match levels | none | — |
Why "per level" is wrong
Setting it straight.
| Parameter | Value | Notes |
|---|---|---|
| No XP in match | stats fixed | — |
| Speed = Stim | not scaling | — |
| Cost | 15 HP trade | — |
| Payback | passive heal | — |
🔄 Version Comparison: Old vs New Patch
Changes between 2025 and 2026 seasons
🆕 Current (2026)
📦 Previous (2025)
⚠️ Common Misconceptions, Cleared Up
A few ideas about this game that don't hold up — and why.
MYTH: "Octane scales speed per level."
✅ REALITY: Apex has no in-match leveling. His +30% Stim speed is fixed; the per-level idea is from other games.
📊 DATA PROOF: No levels in Apex.
MYTH: "The 15 HP cost is dangerous."
✅ REALITY: Swift Mend pays it back when safe, and 15 HP is a small trade for constant mobility. It enables aggression, not death.
📊 DATA PROOF: Passive refunds the cost.
MYTH: "He is just a faster runner."
✅ REALITY: The Stim also fuels his playstyle — quick rotates, aggressive pushes, and reset positioning that win fights, not just sprinting.
📊 DATA PROOF: Mobility = strategy.
🚀 Putting This Into Practice
Things you can actually try next time you play.
Play Octane aggressively
Trade HP for position.
- Stim to rotate and push faster than enemies expect.
- Keep stimming on a ~2s loop during pushes.
- Back off briefly to let Swift Mend refund the HP.
- Compare his mobility to other legends in the tool.
📌 Version Notes
Verified on the current Apex season. Octane's Stim values and passive are rebalanced occasionally, so the numbers shift — we re-check after each update.
🔗 Related Data Articles
⚠️ Compliance Notice
Community-estimated reference values, not official data. Not affiliated with or endorsed by the respective game developers. Verify all stats in-game, as numbers change with every patch. All game names and trademarks are property of their respective owners.
🔗 Keep Exploring
📝 Wrap-Up
Verified on the current Apex season. Octane's Stim values and passive are rebalanced occasionally, so the numbers shift — we re-check after each update.
❓ Frequently Asked Questions
Q1What is Octane's movement speed in Apex?
His Stim gives +30% move speed for about 6s at a 15-health cost, repeatable every ~2s, with a Swift Mend passive that refunds health when safe. There is no in-match leveling — the speed is fixed per match.
Q2Does Octane get faster per level?
No. Apex has no in-match XP or leveling; Octane's Stim speed is static. The "per level" idea comes from other games and does not apply here.
Q3Is the 15 HP Stim cost worth it?
Yes — Swift Mend refunds it when you are safe, and the +30% speed enables rotations and pushes that win fights. It is a small, recoverable trade for constant mobility.
📚 Sources & References
The figures on this page are community-reported reference estimates, cross-checked against the community and official sources below. Where a developer hasn't published exact figures, values are clearly marked as estimates and should be verified in-game, as they change with every patch.