⚡ The Short Answer
You can measure most weapon stats yourself in a game's training mode or shooting range. Fire at a dummy to time shots per second (fire rate), count damage per hit, and estimate TTK by dividing a target's health by your per-shot damage. Do it after every patch, because the numbers you read online may be outdated or wrong.
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🎯 Context Before the Numbers
Training modes let you fire without consequences, which makes them perfect for measurement. Use a stationary dummy with a known health pool when the game provides one.
Fire rate is easy: count shots in 10 seconds and multiply by 6 for RPM. Damage per shot is what a single hit reports on the dummy. TTK is target health ÷ damage per effective shot.
Your own test also captures feel — recoil, bloom, and how the gun handles — which no stat sheet fully conveys.
📋 The Numbers
Values below are community-reported reference estimates — always confirm in-game, as numbers shift with every patch.
What you can measure
Simple tests anyone can run
| Parameter | Value | Notes |
|---|---|---|
| Damage / shot | Read the dummy's health loss | — |
| Fire rate (RPM) | Shots in 10s × 6 | — |
| TTK | Target HP ÷ per-shot damage | — |
| Headshot multiplier | Head dmg ÷ body dmg | — |
| Effective range | Where damage starts to drop | — |
What you still can't see
Limits of self-testing
| Parameter | Value | Notes |
|---|---|---|
| Recoil feel | Subjective, but noticeable | — |
| Hit registration | Needs real matches | — |
| Patch timing | Re-test after updates | — |
🔄 Version Comparison: Old vs New Patch
Changes between 2025 and 2026 seasons
🆕 Current (2026)
📦 Previous (2025)
⚠️ Common Misconceptions, Cleared Up
A few ideas about this game that don't hold up — and why.
MYTH: "I need pro tools to measure stats."
✅ REALITY: A stopwatch and a dummy cover fire rate, damage, and TTK. You don't need datamining or special software for the basics.
📊 DATA PROOF: 10 seconds of firing gives a solid RPM estimate.
MYTH: "One test is enough forever."
✅ REALITY: Patches change values constantly. A number you measured last season may already be wrong; re-test after each update.
📊 DATA PROOF: Re-verify after every major patch.
🚀 Putting This Into Practice
Things you can actually try next time you play.
Run the test
A 5-minute routine
- Enter training mode or the range.
- Fire at a dummy for 10 seconds; multiply shots by 6 for RPM.
- Note the health lost per body and head shot.
Compute and record
Turn measurements into answers
- Divide target health by per-shot damage for TTK.
- Divide head damage by body damage for the multiplier.
- Write the numbers down and date them by patch.
📌 Version Notes
Self-tested numbers are the most reliable you have, but only for the current patch. Re-run the routine after any update.
🔗 Related Data Articles
⚠️ Compliance Notice
Community-estimated reference values, not official data. Not affiliated with or endorsed by the respective game developers. Verify all stats in-game, as numbers change with every patch. All game names and trademarks are property of their respective owners.
🔗 Keep Exploring
📝 Wrap-Up
Self-tested numbers are the most reliable you have, but only for the current patch. Re-run the routine after any update.
❓ Frequently Asked Questions
Q1Can I really measure DPS without tools?
For the basics, yes. Count shots in 10 seconds for fire rate, read dummy health loss for damage, and divide target health by damage for TTK. No special software needed.
Q2How do I get RPM from a test?
Fire for a known time (e.g., 10 seconds), count the shots, then multiply by 6 to get rounds per minute.
Q3Why bother testing myself?
Online numbers go stale after patches and are sometimes wrong. Your own test reflects the exact current build you are playing.
📚 Sources & References
The figures on this page are community-reported reference estimates, cross-checked against the community and official sources below. Where a developer hasn't published exact figures, values are clearly marked as estimates and should be verified in-game, as they change with every patch.