Sid Meier's Civilization V — System Requirements, FPS Estimate & Settings

2010 · Strategy · Aspyr Media · ESRB Everyone 10+ · Metacritic 90

Sid Meier's Civilization V cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows® Vista SP2/ Windows® 7OS: Windows® Vista SP2/ Windows® 7
MemoryProcessor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHzProcessor: 1.8 GHz Quad Core CPU
GraphicsMemory: 2GB RAMMemory: 4 GB RAM
StorageGraphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphicsGraphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
DirectXDirectX®: DirectX® version 9.0cDirectX®: DirectX® version 11
Item 7Hard Drive: 8 GB FreeHard Drive: 8 GB Free
Item 8Sound: DirectX 9.0c-compatible sound cardSound: DirectX 9.0c-compatible sound card

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Sid Meier's Civilization V's demand tier (tier 1, Very light (runs on integrated graphics)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090480380219
RTX 4080 Super480341196
RTX 4080480327188
RX 7900 XTX480363209
RX 7900 XT480341196
RTX 4070 Ti Super440291167
RX 7800 XT440291167
RTX 4070 Super414274157
RTX 4070388256148
RX 7700 XT399263152
RTX 3070362239138
RX 6800 XT435287165
RTX 4060 Ti319211121
RX 6700 XT388256148
RTX 3060292193111
RX 6600 XT330218125
RTX 2060264174100
GTX 1660 Super21814483
RX 58025316796
GTX 1060 6GB20713679
GTX 165016510963
Intel Arc A770335221127
UHD 770 (integrated)674426

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Sid Meier's Civilization V for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Sid Meier's Civilization V for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Sid Meier's Civilization V Settings Card

Preset: Ultra · Est. 49–68 FPS @ 1080p
Preset recommendationUltra
Expected FPS band49–68 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (49–68 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-09-25. Game demand tier: 1/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2010-09-21. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsMultiplayerGreat SoundtrackCo-op

About Sid Meier's Civilization V

Real-time strategy genre has always been about domination over your opponent, and Civilization in general expanded on the concept. Civilization 5 allows players to pick one of the 43 civilizations available in, including DLCs and the expansions. After that players in single player or multiplayer games will place their first cities, which will act as capital, and begin the race. In order to win, players will have to meet one of the following conditions: - defeating every other existing nation through combat to get Domination Victory; - building and launching a spaceship to get Science victory; - completing the Utopia project by filling out 5 trees of social policies, to get Social Victory; - winning a vote after establishing the United Nations, to get the Diplomatic victory; - getting the highest score at the end of the time period, if no other win condition was reached, to get Time Victory. Every civilization is represented by one of the most influential historical figures and voiced in the language of that nation. Easy to pick up game mechanics of research, foraging, and building, allow the player to immerse themselves into the game atmosphere of continuous development.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Sid Meier's Civilization V optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

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