Sid Meier's Civilization V — System Requirements, FPS Estimate & Settings
2010 · Strategy · Aspyr Media · ESRB Everyone 10+ · Metacritic 90

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows® Vista SP2/ Windows® 7 | OS: Windows® Vista SP2/ Windows® 7 |
| Memory | Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz | Processor: 1.8 GHz Quad Core CPU |
| Graphics | Memory: 2GB RAM | Memory: 4 GB RAM |
| Storage | Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics | Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better |
| DirectX | DirectX®: DirectX® version 9.0c | DirectX®: DirectX® version 11 |
| Item 7 | Hard Drive: 8 GB Free | Hard Drive: 8 GB Free |
| Item 8 | Sound: DirectX 9.0c-compatible sound card | Sound: DirectX 9.0c-compatible sound card |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Sid Meier's Civilization V's demand tier (tier 1, Very light (runs on integrated graphics)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 480 | 380 | 219 |
| RTX 4080 Super | 480 | 341 | 196 |
| RTX 4080 | 480 | 327 | 188 |
| RX 7900 XTX | 480 | 363 | 209 |
| RX 7900 XT | 480 | 341 | 196 |
| RTX 4070 Ti Super | 440 | 291 | 167 |
| RX 7800 XT | 440 | 291 | 167 |
| RTX 4070 Super | 414 | 274 | 157 |
| RTX 4070 | 388 | 256 | 148 |
| RX 7700 XT | 399 | 263 | 152 |
| RTX 3070 | 362 | 239 | 138 |
| RX 6800 XT | 435 | 287 | 165 |
| RTX 4060 Ti | 319 | 211 | 121 |
| RX 6700 XT | 388 | 256 | 148 |
| RTX 3060 | 292 | 193 | 111 |
| RX 6600 XT | 330 | 218 | 125 |
| RTX 2060 | 264 | 174 | 100 |
| GTX 1660 Super | 218 | 144 | 83 |
| RX 580 | 253 | 167 | 96 |
| GTX 1060 6GB | 207 | 136 | 79 |
| GTX 1650 | 165 | 109 | 63 |
| Intel Arc A770 | 335 | 221 | 127 |
| UHD 770 (integrated) | 67 | 44 | 26 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Open profile →Optimize Sid Meier's Civilization V for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Sid Meier's Civilization V for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Sid Meier's Civilization V Settings Card
Generated at GameFigs on 2026-09-25. Game demand tier: 1/9.
Release & version notes
Official release date: 2010-09-21. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.
About Sid Meier's Civilization V
Real-time strategy genre has always been about domination over your opponent, and Civilization in general expanded on the concept. Civilization 5 allows players to pick one of the 43 civilizations available in, including DLCs and the expansions. After that players in single player or multiplayer games will place their first cities, which will act as capital, and begin the race. In order to win, players will have to meet one of the following conditions: - defeating every other existing nation through combat to get Domination Victory; - building and launching a spaceship to get Science victory; - completing the Utopia project by filling out 5 trees of social policies, to get Social Victory; - winning a vote after establishing the United Nations, to get the Diplomatic victory; - getting the highest score at the end of the time period, if no other win condition was reached, to get Time Victory. Every civilization is represented by one of the most influential historical figures and voiced in the language of that nation. Easy to pick up game mechanics of research, foraging, and building, allow the player to immerse themselves into the game atmosphere of continuous development.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Sid Meier's Civilization V optimization card & FPS estimate are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.
Tools for Sid Meier's Civilization V
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