Sid Meier’s Civilization VI — System Requirements, FPS Estimate & Settings

2016 · Strategy, Simulation · Aspyr Media · ESRB Everyone 10+ · Metacritic 88

Sid Meier’s Civilization VI cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows 7x64 / Windows 8.1x64 / Windows 10x64OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
MemoryProcessor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greaterProcessor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
GraphicsMemory: 4 GB RAMMemory: 8 GB RAM
StorageGraphics: 1 GB & AMD 5570 or nVidia 450Graphics: 2GB & AMD 7970 or nVidia 770 or greater
DirectXDirectX: Version 11DirectX: Version 11
Item 7Storage: 12 GB available spaceStorage: 12 GB available space
Item 8Sound Card: DirectX Compatible Sound DeviceSound Card: DirectX Compatible Sound Device

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Sid Meier’s Civilization VI's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090285188108
RTX 4080 Super25616997
RTX 408024616293
RX 7900 XTX273180104
RX 7900 XT25616997
RTX 4070 Ti Super21814483
RX 7800 XT21814483
RTX 4070 Super20513578
RTX 407019212773
RX 7700 XT19813075
RTX 307017911868
RX 6800 XT21514282
RTX 4060 Ti15810460
RX 6700 XT19212773
RTX 30601459555
RX 6600 XT16310862
RTX 20601318650
GTX 1660 Super1087141
RX 5801258348
GTX 1060 6GB1026839
GTX 1650825431
Intel Arc A77016611063
UHD 770 (integrated)332213

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Sid Meier’s Civilization VI for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Sid Meier’s Civilization VI for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Sid Meier’s Civilization VI Settings Card

Preset: High · Est. 56–78 FPS @ 1080p
Preset recommendationHigh
Expected FPS band56–78 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (56–78 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-09-25. Game demand tier: 3/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2016-10-20. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsMultiplayerGreat SoundtrackCo-opOpen WorldOnline Co-OpTactical

About Sid Meier’s Civilization VI

The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars. All the traditional victory types are in place, and a new one, religious, is introduced.

A distinct new feature in the sixth part is that city improvements are no more concentrated in each city's only main tile. Instead, they are distributed throughout its whole surrounding area. Each of them is now considered a "district" with a specific purpose, and some of them should be built only on specific terrain. Similarly, wonders now occupy tiles on their own. Technology tree was also modified to take into account the player's terrain improvements that may speed up the research of certain technologies. Cultural achievements, such as Opera or Drama, are no more considered "technologies" and form a separate Civics research tree instead. Also, unlike most of its predecessors, Civilization VI allows stacking similar types of military units.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Sid Meier’s Civilization VI optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

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