Middle-earth: Shadow of War — System Requirements, FPS Estimate & Settings
2017 · Action, RPG · Warner Bros. Interactive · ESRB Mature · Metacritic 82

Official system requirements
Official system requirements for Middle-earth: Shadow of War are not yet indexed on GameFigs. Check the publisher's store page for the authoritative Minimum / Recommended specs. Based on its release era and genre, our demand model places it at tier 4 (Moderate (mainstream GPU)).
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Middle-earth: Shadow of War's demand tier (tier 4, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 202 | 133 | 77 |
| RTX 4080 Super | 181 | 119 | 69 |
| RTX 4080 | 174 | 115 | 66 |
| RX 7900 XTX | 193 | 128 | 73 |
| RX 7900 XT | 181 | 119 | 69 |
| RTX 4070 Ti Super | 154 | 102 | 59 |
| RX 7800 XT | 154 | 102 | 59 |
| RTX 4070 Super | 145 | 96 | 55 |
| RTX 4070 | 136 | 90 | 52 |
| RX 7700 XT | 140 | 92 | 53 |
| RTX 3070 | 127 | 84 | 48 |
| RX 6800 XT | 153 | 101 | 58 |
| RTX 4060 Ti | 112 | 74 | 43 |
| RX 6700 XT | 136 | 90 | 52 |
| RTX 3060 | 102 | 68 | 39 |
| RX 6600 XT | 116 | 76 | 44 |
| RTX 2060 | 93 | 61 | 35 |
| GTX 1660 Super | 77 | 51 | 29 |
| RX 580 | 89 | 59 | 34 |
| GTX 1060 6GB | 73 | 48 | 28 |
| GTX 1650 | 58 | 38 | 22 |
| Intel Arc A770 | 118 | 78 | 45 |
| UHD 770 (integrated) | 24 | 16 | 9 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Open profile →Optimize Middle-earth: Shadow of War for your hardware
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This is a planning estimate derived from the game's demand tier, not a benchmark.
My Middle-earth: Shadow of War Settings Card
Generated at GameFigs on 2026-09-25. Game demand tier: 4/9.
Release & version notes
Official release date: 2017-09-27. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.
About Middle-earth: Shadow of War
Middle-earth: Shadow of War is a continuation of Middle-earth: Shadow of Mordor The game operates on the world and the characters of the books of JRR Tolkien. However, it will be more accurate to say that the game is closer to the cinematic version of this story, created by director Peter Jackson. This is noticeable both in the visual solutions of some locations, and in the events themselves and their location in time relative to each other.
Judging by the events, the game takes place between the events of the books "The Hobbit" and "The Lord of the Rings". However, in the game there are also such events as the fall of the city-fortress of Minas Ithil and its transformation into Minas Morgul - in books these events occur several thousand years earlier.
As in Middle-earth: Shadow of Mordor, in the game Middle-earth: Shadow of War, the Nemesis system operates. This system provides a change in the world of the game and its inhabitants from the actions of the player. Therefore, each passage differs from other passages. For the game Middle-earth: Shadow of War, the Nemesis system has been improved.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Middle-earth: Shadow of War optimization card & FPS estimate are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.
Tools for Middle-earth: Shadow of War
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