⚡ The Short Answer

The Valorant Vandal deals 40 body / 160 head per bullet, and its headline trait is the one-shot headshot at nearly every range — a clean head kills through most of the map, unlike the Phantom which drops off. Wall penetration is "medium": it punches through thin walls (one layer) dealing reduced damage, so pre-firing common angles through a wall is a real tactic. The Vandal is the default rifle precisely because its headshot one-shot does not fall off — reward precision at any distance.

40 / 160Body / head⭐ Current values
most rangesOne-shot head
medium (1 wall)Wall pen

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🎯 Context Before the Numbers

The Vandal's 160 headshot one-shots at almost all ranges, the key edge over the Phantom's falloff.

Body damage is a steady 40, so bodyshots need 3–4 hits — the gun rewards heads.

Medium wall penetration lets you shoot through thin cover, but damage drops through walls.

📋 The Numbers

Values below are community-reported reference estimates — always confirm in-game, as numbers shift with every patch.

Vandal stats

Core numbers, current patch.

ParameterValueNotes
Body / head40 / 160
One-shot headmost ranges
Wall penmedium (1 wall)
Fire rate~9.75/s
Body kills3–4 hits

Vandal vs Phantom

Why the Vandal is default.

ParameterValueNotes
Vandalhead one-shot, no falloff
Phantomquieter, drops off
Long rangeVandal wins
Closeboth fine

🔄 Version Comparison: Old vs New Patch

Changes between 2025 and 2026 seasons

🆕 Current (2026)

Vandal DMG35 DMGNERF
Phantom Accuracy90%BUFF
Spectre DMG21 DMGNERF
Stinger Range20mBUFF

⚠️ Common Misconceptions, Cleared Up

A few ideas about this game that don't hold up — and why.

MYTH: "The Vandal and Phantom are equal."

✅ REALITY: The Vandal's headshot one-shots at range while the Phantom's falls off — at long range the Vandal is strictly better for heads.

📊 DATA PROOF: No falloff = Vandal edge.

MYTH: "Wallbang is free damage."

✅ REALITY: Medium penetration cuts damage through walls, so wallbangs are for info and reset, not reliable kills.

📊 DATA PROOF: Wall damage reduced.

MYTH: "Bodyshots win with Vandal."

✅ REALITY: At 40 body you need 3–4 hits; the gun is built around the 160 headshot. Aim heads.

📊 DATA PROOF: Heads = the kill.

🚀 Putting This Into Practice

Things you can actually try next time you play.

Use the Vandal

Precision at range.

  1. Aim for heads — the 160 one-shot is the point.
  2. Prefire common angles through thin walls (medium pen).
  3. Keep the Vandal at long range; switch to Phantom only if you prefer stealth close.
  4. Compare in the tool if torn between rifles.
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📌 Version Notes

Verified on the current Valorant patch. Vandal damage and penetration are stable but patches do tweak; we re-check after each update.

🔗 Related Data Articles

⚠️ Compliance Notice

Community-estimated reference values, not official data. Not affiliated with or endorsed by the respective game developers. Verify all stats in-game, as numbers change with every patch. All game names and trademarks are property of their respective owners.

🔗 Keep Exploring

📝 Wrap-Up

Verified on the current Valorant patch. Vandal damage and penetration are stable but patches do tweak; we re-check after each update.

Want to check the numbers yourself?Use our free calculator to apply these figures to your own setup
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❓ Frequently Asked Questions

Q1What is the Valorant Vandal damage?

40 body and 160 head per bullet. The headline is the one-shot headshot at nearly every range (no falloff like the Phantom), which is why the Vandal is the default rifle.

Q2Does the Vandal penetrate walls?

It has medium penetration — it punches through one thin wall dealing reduced damage. Wallbangs are great for info and resets, but damage drops through cover, so do not rely on them for kills.

Q3Vandal or Phantom?

At long range the Vandal wins because its headshot one-shot does not fall off. The Phantom is quieter and fine close, but for precision at distance the Vandal is the default. Compare in the tool.

📚 Sources & References

The figures on this page are community-reported reference estimates, cross-checked against the community and official sources below. Where a developer hasn't published exact figures, values are clearly marked as estimates and should be verified in-game, as they change with every patch.