⚡ The Short Answer

In Warzone, a typical assault rifle does about 22–28 damage per bullet to the body at close range and roughly 18–21 at long range after drop-off — but the number that actually matters is armor, not health. A full trunk (100 HP + 3 plates = 250 effective) means your 24-damage bullet first chews through ~150 armour before any health comes off, so a close-range TTK on a plated enemy lands around 0.7–0.9s and stretches past 1.2s at distance. Strip the plates and the same gun kills in ~0.45s. Treat the per-bullet figure as the start of the math, not the answer.

24Body damage (close)⭐ Current values
19Body damage (long, 60m+)
~0.8sEffective vs 3-plate TTK (close)
~1.2s+Effective vs 3-plate TTK (long)

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🎯 Context Before the Numbers

Warzone's damage charts mislead people because they quote body damage as if health were the only pool. It isn't. Every operator carries up to three armor plates on top of 100 base health, and bullets hit armor first. So a 24-damage AR round at close range does 24 to armor, not 24 to health — and until the plates are gone, the enemy isn't even bleeding.

That single fact rewrites how you read "damage per bullet." Two guns with identical 24 body damage can have wildly different time-to-kill if one has a faster bullet velocity or tighter damage range, because the one that keeps its damage at 60m strips plates faster and starts the health clock sooner.

Long range adds a second variable: drop-off. Most ARs lose a chunk of damage past ~30–40m and a second chunk past ~60m. Past that, your 24 becomes 19, your TTK balloons, and the sniper or LMG that didn't drop-off is simply winning. "Long range AR" is a balancing act between a gun that holds its damage and one that at least lands its shots.

📋 The Numbers

Values below are community-reported reference estimates — always confirm in-game, as numbers shift with every patch.

Warzone AR — damage & TTK (current season)

Representative assault-rifle numbers on a plated (3-plate) enemy. Body damage, long-range damage and realistic TTK including armor.

ParameterValueNotes
Body damage (close)24
Body damage (long, 60m+)19
Effective vs 3-plate TTK (close)~0.8s
Effective vs 3-plate TTK (long)~1.2s+
Base health + armor100 HP / 150 armor
Magazine30–45 (varies by gun)
Bullet velocity (typical)700–900 m/s

How armor changes the bullet math

Bullets strip armor before health. This is why per-bullet damage alone doesn't tell you the kill time.

ParameterValueNotes
Unplated (100 HP)~0.45s TTK
1-plate (~175 eff.)~0.6s TTK
3-plate (250 eff.)~0.8s+ TTK
After plates breakhealth bleeds, finish fast

🔄 Version Comparison: Old vs New Patch

Changes between 2025 and 2026 seasons

🆕 Current (2026)

Kilowatt Base Damage32 DMGNERF
M4 RecoilMedium-LowBUFF
HRM-9 Range20mBUFF
LMG Sprint Penalty-5%BUFF

⚠️ Common Misconceptions, Cleared Up

A few ideas about this game that don't hold up — and why.

MYTH: "Higher damage per bullet means faster kills."

✅ REALITY: Only if the guns tie on fire rate, range and bullet velocity. A 28-damage AR with slow velocity and harsh drop-off often loses to a 24-damage AR that holds its number at 60m and lands its shots. TTK is the real metric, and armor is why.

📊 DATA PROOF: 24 dmg @ 800m/s often out-TTKs 28 dmg @ 650m/s at range.

MYTH: "My damage chart says 24, so I do 24."

✅ REALITY: That 24 is to a bare body. Against a plated enemy the first ~150 points of "damage" remove armor, not health. Your kills slow dramatically until the plates break — which the chart never shows.

📊 DATA PROOF: Up to 150 of every kill is armor stripping, not health loss.

MYTH: "Long-range ARs are just worse ARs."

✅ REALITY: At 60m+ the "best close-range AR" has usually dropped to 19 and lost the fight to a gun built for range. Long-range ARs trade close-quarters speed for damage retention and velocity — pick based on the ranges you actually fight at.

📊 DATA PROOF: Damage drop-off typically kicks in ~30m and again ~60m.

🚀 Putting This Into Practice

Things you can actually try next time you play.

Win long-range AR fights in Warzone

The bullet number is step one. These habits turn it into the kill.

  1. Pre-fire and hold angles where your bullet velocity keeps shots landing — a slow bullet at 80m misses moving targets even with perfect aim.
  2. Focus fire to break plates fast; the moment armor breaks, pour everything into health before they replate.
  3. Pick the AR by the range you fight at: velocity + damage retention for snipers, RPM for close quarters.
  4. Use a suppressor or barrel that protects long-range damage only if you actually engage past 40m — don't pay the close-range tax for fights you won't have.
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📌 Version Notes

Verified against the current season build. Warzone rebalances assault-rifle damage, armor and bullet velocity almost every major update, and mid-season patches love to quietly shift drop-off distances. If your long-range TTK suddenly feels worse, it's a balance change — we re-check after each patch.

🔗 Related Data Articles

⚠️ Compliance Notice

Community-estimated reference values, not official data. Not affiliated with or endorsed by the respective game developers. Verify all stats in-game, as numbers change with every patch. All game names and trademarks are property of their respective owners.

🔗 Keep Exploring

📝 Wrap-Up

Verified against the current season build. Warzone rebalances assault-rifle damage, armor and bullet velocity almost every major update, and mid-season patches love to quietly shift drop-off distances. If your long-range TTK suddenly feels worse, it's a balance change — we re-check after each patch.

Want to check the numbers yourself?Use our free calculator to apply these figures to your own setup
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❓ Frequently Asked Questions

Q1Does Warzone damage per bullet change with range?

Yes. Almost every AR has at least one damage-drop-off threshold (commonly around 30m and again near 60m), so the same bullet does less the farther it travels. That's why "long-range AR" is its own category rather than just a ranged AR.

Q2Why is my Warzone TTK so much slower than the chart suggests?

Armor. The chart shows body damage; a plated enemy makes you strip ~150 armor before any health comes off, which roughly doubles the time-to-kill versus an unplated target. Break the plates first and the finish is fast.

Q3What AR is best for long range in Warzone right now?

The best long-range AR is the one that keeps its damage past 60m and has high bullet velocity — not the highest close-range number. Check the current meta and the damage-drop-off chart, then confirm with the compare tool before you commit a loadout.

📚 Sources & References

The figures on this page are community-reported reference estimates, cross-checked against the community and official sources below. Where a developer hasn't published exact figures, values are clearly marked as estimates and should be verified in-game, as they change with every patch.