⚡ The Short Answer
In Warzone most ARs lose damage in two steps: a small drop around 30m and a sharper one near 60m, while SMGs often start falling off as early as 15–20m. So a gun showing 28 body at the muzzle might be dealing 24 at 40m and 21 at 70m — which is exactly why "long-range AR" is a separate category. The drop-off chart is the real story behind TTK: past the first threshold your kills slow, and past the second your gun is outclassed at range.
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🎯 Context Before the Numbers
Damage drop-off is distance-based, not time-based, so it punishes fights at range regardless of skill.
ARs typically hold their number to ~30m then step down; SMGs fall off much sooner and are strictly close-range.
Attachments like long barrels push the first threshold out, which is why range builds feel stronger at mid distance.
📋 The Numbers
Values below are community-reported reference estimates — always confirm in-game, as numbers shift with every patch.
Representative drop-off (AR vs SMG)
Body damage by distance. Thresholds vary by gun; these are typical.
| Parameter | Value | Notes |
|---|---|---|
| AR 0–30m | ~28 body | — |
| AR 30–60m | ~24 body | — |
| AR 60m+ | ~21 body | — |
| SMG 0–15m | ~22 body | — |
| SMG 15–30m | ~17 body | — |
| SMG 30m+ | poor | — |
What the chart means for fights
Why thresholds decide engagements.
| Parameter | Value | Notes |
|---|---|---|
| Inside first step | full DPS | — |
| Between steps | TTK slows | — |
| Past 60m (AR) | outclassed | — |
| Past 15m (SMG) | use AR | — |
🔄 Version Comparison: Old vs New Patch
Changes between 2025 and 2026 seasons
🆕 Current (2026)
📦 Previous (2025)
⚠️ Common Misconceptions, Cleared Up
A few ideas about this game that don't hold up — and why.
MYTH: "My damage number is constant."
✅ REALITY: It is not. The chart shows clear steps down at range, so your 28-damage bullet is really 21 past 60m. That is why range feels weak late.
📊 DATA PROOF: ~25% damage loss from muzzle to 60m on an AR.
MYTH: "Any AR is a sniper substitute."
✅ REALITY: Past 60m most ARs have dropped to ~21 and lose to a real long-range AR or sniper. Range builds only delay the fall.
📊 DATA PROOF: Drop-off still bites past 60m.
MYTH: "SMGs are fine at mid range."
✅ REALITY: SMGs often fall off by 15–20m, so a "mid-range" SMG fight is really an AR fight you are losing. Switch to AR past 15m.
📊 DATA PROOF: SMG DPS collapses before 30m.
🚀 Putting This Into Practice
Things you can actually try next time you play.
Use the drop-off chart
Fight inside your gun's strong range.
- Know your AR's two thresholds (~30m, ~60m).
- Engage inside the first step for full DPS.
- Use a long barrel to push the first step out.
- Compare drop-off curves in the tool before a loadout.
📌 Version Notes
Verified on the current season. Warzone drop-off distances are frequent balance targets, so thresholds shift patch to patch — we re-check the chart after each update.
🔗 Related Data Articles
⚠️ Compliance Notice
Community-estimated reference values, not official data. Not affiliated with or endorsed by the respective game developers. Verify all stats in-game, as numbers change with every patch. All game names and trademarks are property of their respective owners.
🔗 Keep Exploring
📝 Wrap-Up
Verified on the current season. Warzone drop-off distances are frequent balance targets, so thresholds shift patch to patch — we re-check the chart after each update.
❓ Frequently Asked Questions
Q1What are Warzone damage drop-off distances?
Most ARs drop a little around 30m and more near 60m; SMGs often start falling off by 15–20m. So a 28-damage bullet might be 24 at 40m and 21 past 60m — which is why range builds and long-range ARs exist.
Q2Why does my AR feel weak at range?
Drop-off. Past ~30m your damage steps down and past ~60m it steps down again, so your TTK slows even with perfect aim. Fight inside your gun's strong range.
Q3Do barrels fix drop-off?
A long barrel pushes the first threshold outward, so you keep full damage farther — but you still fall off past the second step. Compare barrel options in the tool.
📚 Sources & References
The figures on this page are community-reported reference estimates, cross-checked against the community and official sources below. Where a developer hasn't published exact figures, values are clearly marked as estimates and should be verified in-game, as they change with every patch.