⚡ The Short Answer

In Warzone most ARs lose damage in two steps: a small drop around 30m and a sharper one near 60m, while SMGs often start falling off as early as 15–20m. So a gun showing 28 body at the muzzle might be dealing 24 at 40m and 21 at 70m — which is exactly why "long-range AR" is a separate category. The drop-off chart is the real story behind TTK: past the first threshold your kills slow, and past the second your gun is outclassed at range.

~28 bodyAR 0–30m⭐ Current values
~24 bodyAR 30–60m
~21 bodyAR 60m+
~22 bodySMG 0–15m

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🎯 Context Before the Numbers

Damage drop-off is distance-based, not time-based, so it punishes fights at range regardless of skill.

ARs typically hold their number to ~30m then step down; SMGs fall off much sooner and are strictly close-range.

Attachments like long barrels push the first threshold out, which is why range builds feel stronger at mid distance.

📋 The Numbers

Values below are community-reported reference estimates — always confirm in-game, as numbers shift with every patch.

Representative drop-off (AR vs SMG)

Body damage by distance. Thresholds vary by gun; these are typical.

ParameterValueNotes
AR 0–30m~28 body
AR 30–60m~24 body
AR 60m+~21 body
SMG 0–15m~22 body
SMG 15–30m~17 body
SMG 30m+poor

What the chart means for fights

Why thresholds decide engagements.

ParameterValueNotes
Inside first stepfull DPS
Between stepsTTK slows
Past 60m (AR)outclassed
Past 15m (SMG)use AR

🔄 Version Comparison: Old vs New Patch

Changes between 2025 and 2026 seasons

🆕 Current (2026)

Kilowatt Base Damage32 DMGNERF
M4 RecoilMedium-LowBUFF
HRM-9 Range20mBUFF
LMG Sprint Penalty-5%BUFF

⚠️ Common Misconceptions, Cleared Up

A few ideas about this game that don't hold up — and why.

MYTH: "My damage number is constant."

✅ REALITY: It is not. The chart shows clear steps down at range, so your 28-damage bullet is really 21 past 60m. That is why range feels weak late.

📊 DATA PROOF: ~25% damage loss from muzzle to 60m on an AR.

MYTH: "Any AR is a sniper substitute."

✅ REALITY: Past 60m most ARs have dropped to ~21 and lose to a real long-range AR or sniper. Range builds only delay the fall.

📊 DATA PROOF: Drop-off still bites past 60m.

MYTH: "SMGs are fine at mid range."

✅ REALITY: SMGs often fall off by 15–20m, so a "mid-range" SMG fight is really an AR fight you are losing. Switch to AR past 15m.

📊 DATA PROOF: SMG DPS collapses before 30m.

🚀 Putting This Into Practice

Things you can actually try next time you play.

Use the drop-off chart

Fight inside your gun's strong range.

  1. Know your AR's two thresholds (~30m, ~60m).
  2. Engage inside the first step for full DPS.
  3. Use a long barrel to push the first step out.
  4. Compare drop-off curves in the tool before a loadout.
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📌 Version Notes

Verified on the current season. Warzone drop-off distances are frequent balance targets, so thresholds shift patch to patch — we re-check the chart after each update.

🔗 Related Data Articles

⚠️ Compliance Notice

Community-estimated reference values, not official data. Not affiliated with or endorsed by the respective game developers. Verify all stats in-game, as numbers change with every patch. All game names and trademarks are property of their respective owners.

🔗 Keep Exploring

📝 Wrap-Up

Verified on the current season. Warzone drop-off distances are frequent balance targets, so thresholds shift patch to patch — we re-check the chart after each update.

Want to check the numbers yourself?Use our free calculator to apply these figures to your own setup
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❓ Frequently Asked Questions

Q1What are Warzone damage drop-off distances?

Most ARs drop a little around 30m and more near 60m; SMGs often start falling off by 15–20m. So a 28-damage bullet might be 24 at 40m and 21 past 60m — which is why range builds and long-range ARs exist.

Q2Why does my AR feel weak at range?

Drop-off. Past ~30m your damage steps down and past ~60m it steps down again, so your TTK slows even with perfect aim. Fight inside your gun's strong range.

Q3Do barrels fix drop-off?

A long barrel pushes the first threshold outward, so you keep full damage farther — but you still fall off past the second step. Compare barrel options in the tool.

📚 Sources & References

The figures on this page are community-reported reference estimates, cross-checked against the community and official sources below. Where a developer hasn't published exact figures, values are clearly marked as estimates and should be verified in-game, as they change with every patch.