⚡ The Short Answer
Higher FPS means your screen updates more often, so motion looks smoother and your inputs reach the game with less delay. On a 60 Hz display, even 200 FPS is shown at 60 frames; on a 144 Hz or 240 Hz monitor, a higher FPS actually renders more frames, reducing perceived input lag and making targets easier to track. The benefit is steadier, more readable aim — not magic.
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🎯 Context Before the Numbers
Frame rate (FPS) is how many images your PC produces per second; refresh rate (Hz) is how many your monitor can show. Benefit appears when FPS meets or exceeds the refresh rate.
Input lag is the delay between your mouse moving and the game reacting. Higher, more stable FPS shortens that delay, which is why competitive players chase high frame rates.
A stable frame rate matters as much as a high one. Frequent drops (stutter) hurt aim more than a slightly lower but consistent FPS.
📋 The Numbers
Values below are community-reported reference estimates — always confirm in-game, as numbers shift with every patch.
The terms
What each number means
| Parameter | Value | Notes |
|---|---|---|
| FPS | Frames produced per second | — |
| Refresh rate (Hz) | Frames the monitor shows | — |
| Input lag | Delay from input to screen | — |
| 1% lows | Worst sustained FPS dips | — |
| G-Sync / FreeSync | Smooths mismatch between FPS and Hz | — |
Why it helps aim
The practical chain
| Parameter | Value | Notes |
|---|---|---|
| More frames | Smoother target motion | — |
| Lower lag | Faster response to input | — |
| Stable FPS | Predictable timing | — |
🔄 Version Comparison: Old vs New Patch
Changes between 2025 and 2026 seasons
🆕 Current (2026)
📦 Previous (2025)
⚠️ Common Misconceptions, Cleared Up
A few ideas about this game that don't hold up — and why.
MYTH: "FPS above the monitor's Hz does nothing."
✅ REALITY: Extra FPS still reduces input lag and frame delivery variance even on a fixed-Hz panel, so very high FPS can feel more responsive than exactly matching the refresh rate.
📊 DATA PROOF: Input lag keeps dropping as FPS rises past refresh.
MYTH: "Only the GPU matters for FPS."
✅ REALITY: CPU, RAM speed, and thermal limits all cap frame rate. A weak CPU can bottleneck even a strong GPU, causing stutter that hurts aim.
📊 DATA PROOF: Frame stability depends on the whole system, not just the graphics card.
🚀 Putting This Into Practice
Things you can actually try next time you play.
Match hardware
Get the most from your setup
- Check your monitor's refresh rate in display settings.
- Lower demanding settings (shadows, effects) to raise FPS.
- Enable G-Sync/FreeSync if your monitor supports it.
Stabilize
Prioritize consistency
- Watch the 1% low, not just the average FPS.
- Cap FPS a little below the max to avoid thermal throttling.
- Keep drivers and the game updated.
📌 Version Notes
Performance varies by patch and driver version. Re-test after updates if aiming feels off.
🔗 Related Data Articles
⚠️ Compliance Notice
Community-estimated reference values, not official data. Not affiliated with or endorsed by the respective game developers. Verify all stats in-game, as numbers change with every patch. All game names and trademarks are property of their respective owners.
🔗 Keep Exploring
📝 Wrap-Up
Performance varies by patch and driver version. Re-test after updates if aiming feels off.
❓ Frequently Asked Questions
Q1Does FPS really affect aim?
Yes indirectly: higher, steadier FPS lowers input lag and makes target motion smoother and easier to track, which helps reaction time.
Q2Is 144 Hz much better than 60 Hz?
For many players, yes — the higher refresh rate shows more frames and reduces perceived delay, making fast targets easier to follow.
Q3Should I cap my FPS?
Capping slightly below your max can prevent thermal throttling and stutter. If your system is cool and stable, an uncapped FPS often feels most responsive.
📚 Sources & References
The figures on this page are community-reported reference estimates, cross-checked against the community and official sources below. Where a developer hasn't published exact figures, values are clearly marked as estimates and should be verified in-game, as they change with every patch.