Devil May Cry 5 — System Requirements, FPS Estimate & Settings

2019 · Action · Capcom · ESRB Mature · Metacritic 88

Devil May Cry 5 cover art

Official system requirements

Official system requirements for Devil May Cry 5 are not yet indexed on GameFigs. Check the publisher's store page for the authoritative Minimum / Recommended specs. Based on its release era and genre, our demand model places it at tier 5 (Moderate (mainstream GPU)).

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Devil May Cry 5's demand tier (tier 5, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 40901509957
RTX 4080 Super1358951
RTX 40801298549
RX 7900 XTX1449555
RX 7900 XT1358951
RTX 4070 Ti Super1157644
RX 7800 XT1157644
RTX 4070 Super1087141
RTX 40701016739
RX 7700 XT1046940
RTX 3070946236
RX 6800 XT1147543
RTX 4060 Ti835532
RX 6700 XT1016739
RTX 3060765029
RX 6600 XT865733
RTX 2060694526
GTX 1660 Super573822
RX 580664425
GTX 1060 6GB543620
GTX 1650432816
Intel Arc A770885833
UHD 770 (integrated)18128

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Devil May Cry 5 for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Devil May Cry 5 for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Devil May Cry 5 Settings Card

Preset: Low · Est. 86–120 FPS @ 1080p
Preset recommendationLow
Expected FPS band86–120 FPS
Target refresh60 Hz
UpscalerFSR 3 Quality (or DLSS if supported) — Quality mode
Ray tracingRT optional — raster first
Frame capYour estimated range (86–120 FPS) clears your 60 Hz target — lock it with a frame cap to reduce GPU load.

Generated at GameFigs on 2026-09-25. Game demand tier: 5/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2019-03-08. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsFull controller supportAtmosphericGreat Soundtrack

About Devil May Cry 5

Devil May Cry 5 is the sixth game in the Devil May Cry franchise and the fifth in its main series.

###Plot The game continues the plot of Devil May Cry 2. The demonic threat seems to have been forgotten, but the demons return, and there are new accidents around the world. Nero and Dante have parted ways, and Nero established his own agency. He also received a new robotic arm made by his engineer Nico. It replaces his Devil Bringer prosthetic that was stolen by a villain. At the beginning of the game, Nero rides his van to Red Grave City in which a demonic tree appeared. At the same time, Dante has a new client, a mysterious V, who hires him to investigate the demonic attacks.

###Gameplay As usual in the Devil May Cry series, the player controls his or her character from the third person view. The game features three playable characters. Dante and Nero make a return, and V is newly introduced. Each of the three characters has a unique fighting style. Nero's prosthetic hand allows him to use a variety of options, such as pulling his enemies closer. Nero also uses his legendary weapons, the gun called “Blue Rose” and the sword named “Red Queen”. Dante, as usual, fights with his swords Rebellion and Sparda, as well as a variety of new weapons, such as chainsaws and a motorcycle. V uses a walking cane as a weapon.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Devil May Cry 5 optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

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