Grand Theft Auto: Vice City — System Requirements, FPS Estimate & Settings

2002 · Action · Rockstar North · ESRB Mature · Metacritic 94

Grand Theft Auto: Vice City cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:—
ProcessorOS: Microsoft® Windows® 2000/XP—
MemoryProcessor: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor—
GraphicsMemory: 128 MB of RAM—
StorageGraphics: 32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)—
DirectXDirectX Version: Microsoft DirectX® 9.0—
Item 7Hard Drive: 915 MB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression)—
Item 8Sound Card: Sound Card with DirectX 9.0Recommended:—

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Grand Theft Auto: Vice City's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090392259149
RTX 4080 Super351232134
RTX 4080338223128
RX 7900 XTX375248143
RX 7900 XT351232134
RTX 4070 Ti Super300198114
RX 7800 XT300198114
RTX 4070 Super282186107
RTX 4070264175101
RX 7700 XT272179103
RTX 307024716394
RX 6800 XT296196113
RTX 4060 Ti21714383
RX 6700 XT264175101
RTX 306019913176
RX 6600 XT22514885
RTX 206018011968
GTX 1660 Super1499857
RX 58017211465
GTX 1060 6GB1419353
GTX 16501127443
Intel Arc A77022815187
UHD 770 (integrated)463017

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Grand Theft Auto: Vice City for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Grand Theft Auto: Vice City for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Grand Theft Auto: Vice City Settings Card

Preset: Ultra · Est. 47–65 FPS @ 1080p
Preset recommendationUltra
Expected FPS band47–65 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (47–65 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-09-25. Game demand tier: 2/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2002-10-27. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerMultiplayerAtmosphericGreat Soundtrack

About Grand Theft Auto: Vice City

Grand Theft Auto: Vice City is a third-person shooter with an open world. The game is set in a fictional city during the 1980’s and exhibits a unique design of locations, people, and objects, resembling the real world’s counterparts of Vice City, mainly Miami, FL. GTA: Vice City is a fourth game of the series, following Grand Theft Auto III. The main character is introduced as Tommy Vercetti, an Italian-American mobster who works for a wealthy crime family. Throughout the story, the player will observe as the protagonist rises the ranks, sometimes making decisions of questionable nobility or profit. Our goal as a player is to ensure that Vercetti becomes the boss of all of Vice City’s mafia, and various story characters will help us or prevent us from achieving this goal. The worlds of Grand Theft Auto series have long been worked upon and have been done in much detail, and Vice City is no different. The people on the sidewalks, the stylish cars and neon light clubs, the sky-high buildings and lively piers and beaches, everything will bring nostalgic feelings to those of players, whose eyes have seen the glory of this time. The gameplay, however, bears little difference from its predecessor, continuing the trend of big guns, explosions, and cop chases.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Grand Theft Auto: Vice City optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

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