Human: Fall Flat — System Requirements, FPS Estimate & Settings

2016 · Indie, Action, Puzzle · 505 Games · ESRB Everyone · Metacritic 70

Human: Fall Flat cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows XP/Vista/7/8/8.1/10 x86 and x64OS: Windows XP/Vista/7/8/8.1/10 x86 and x64
MemoryProcessor: Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalentProcessor: Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent
GraphicsMemory: 1024 MB RAMMemory: 2048 MB RAM
StorageGraphics: GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB)Graphics: GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB)
DirectXStorage: 500 MB available spaceStorage: 500 MB available space

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Human: Fall Flat's demand tier (tier 7, Demanding (high-end GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090855632
RTX 4080 Super775129
RTX 4080744928
RX 7900 XTX825431
RX 7900 XT775129
RTX 4070 Ti Super654325
RX 7800 XT654325
RTX 4070 Super624123
RTX 4070583822
RX 7700 XT593923
RTX 3070543520
RX 6800 XT654325
RTX 4060 Ti473118
RX 6700 XT583822
RTX 3060432916
RX 6600 XT493219
RTX 2060392615
GTX 1660 Super322112
RX 580382514
GTX 1060 6GB312012
GTX 165024169
Intel Arc A770503319
UHD 770 (integrated)1088

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize Human: Fall Flat for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize Human: Fall Flat for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My Human: Fall Flat Settings Card

Preset: Low · Est. 76–106 FPS @ 1080p
Preset recommendationLow
Expected FPS band76–106 FPS
Target refresh60 Hz
UpscalerFSR 3 Quality (or DLSS if supported) — Quality mode
Ray tracingTry RT Low/Medium; drop if FPS dips below your target
Frame capYour estimated range (76–106 FPS) clears your 60 Hz target — lock it with a frame cap to reduce GPU load.
Your CPU tier sits below what Human: Fall Flat typically wants — expect frame dips in busy scenes even with a strong GPU.

Generated at GameFigs on 2026-09-25. Game demand tier: 7/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2016-07-22. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsMultiplayerFull controller supportCo-op

About Human: Fall Flat

Human: Fall Flat is a low-poly adventure game with platforming elements and physics-based puzzles. You play as Bob, a fully customizable character that travels from one dream to another. Bob has neither no background nor superpowers. His abilities don’t differ from yours: he can grab things, climb ledges and so on.

Every level consists of multiple puzzles that can be solved in different ways. You can push and pull carts, break walls and interact with everything else comparable to your own size. The game heavily focuses on physics. Puzzles’ solutions are intuitive and make you act like in real life. In their core levels are quite linear: you need to reach the door at another side of the location to get into the next dream. While at the first levels you need to find exits from tiny rooms, the further you go, the larger locations become. There is a lot of content in the game in general, and it clearly references the sandbox genre where you can do almost everything you want.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Human: Fall Flat optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

Tools for Human: Fall Flat

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