Human: Fall Flat — System Requirements, FPS Estimate & Settings
2016 · Indie, Action, Puzzle · 505 Games · ESRB Everyone · Metacritic 70

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows XP/Vista/7/8/8.1/10 x86 and x64 | OS: Windows XP/Vista/7/8/8.1/10 x86 and x64 |
| Memory | Processor: Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent | Processor: Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent |
| Graphics | Memory: 1024 MB RAM | Memory: 2048 MB RAM |
| Storage | Graphics: GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB) | Graphics: GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB) |
| DirectX | Storage: 500 MB available space | Storage: 500 MB available space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Human: Fall Flat's demand tier (tier 7, Demanding (high-end GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 85 | 56 | 32 |
| RTX 4080 Super | 77 | 51 | 29 |
| RTX 4080 | 74 | 49 | 28 |
| RX 7900 XTX | 82 | 54 | 31 |
| RX 7900 XT | 77 | 51 | 29 |
| RTX 4070 Ti Super | 65 | 43 | 25 |
| RX 7800 XT | 65 | 43 | 25 |
| RTX 4070 Super | 62 | 41 | 23 |
| RTX 4070 | 58 | 38 | 22 |
| RX 7700 XT | 59 | 39 | 23 |
| RTX 3070 | 54 | 35 | 20 |
| RX 6800 XT | 65 | 43 | 25 |
| RTX 4060 Ti | 47 | 31 | 18 |
| RX 6700 XT | 58 | 38 | 22 |
| RTX 3060 | 43 | 29 | 16 |
| RX 6600 XT | 49 | 32 | 19 |
| RTX 2060 | 39 | 26 | 15 |
| GTX 1660 Super | 32 | 21 | 12 |
| RX 580 | 38 | 25 | 14 |
| GTX 1060 6GB | 31 | 20 | 12 |
| GTX 1650 | 24 | 16 | 9 |
| Intel Arc A770 | 50 | 33 | 19 |
| UHD 770 (integrated) | 10 | 8 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Open profile →Optimize Human: Fall Flat for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Human: Fall Flat for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Human: Fall Flat Settings Card
Generated at GameFigs on 2026-09-25. Game demand tier: 7/9.
Release & version notes
Official release date: 2016-07-22. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.
About Human: Fall Flat
Human: Fall Flat is a low-poly adventure game with platforming elements and physics-based puzzles. You play as Bob, a fully customizable character that travels from one dream to another. Bob has neither no background nor superpowers. His abilities don’t differ from yours: he can grab things, climb ledges and so on.
Every level consists of multiple puzzles that can be solved in different ways. You can push and pull carts, break walls and interact with everything else comparable to your own size. The game heavily focuses on physics. Puzzles’ solutions are intuitive and make you act like in real life. In their core levels are quite linear: you need to reach the door at another side of the location to get into the next dream. While at the first levels you need to find exits from tiny rooms, the further you go, the larger locations become. There is a lot of content in the game in general, and it clearly references the sandbox genre where you can do almost everything you want.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Human: Fall Flat optimization card & FPS estimate are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.
Tools for Human: Fall Flat
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