INSIDE — System Requirements, FPS Estimate & Settings

2016 · Adventure, Action, Puzzle, Indie, Platformer · Playdead · ESRB Teen · Metacritic 87

INSIDE cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:—
ProcessorOS: Windows 7/10—
MemoryProcessor: Dual Core—
GraphicsMemory: 512 MB RAM—
StorageGraphics: Supported—
DirectXStorage: 10 MB available space—

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from INSIDE's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090285188108
RTX 4080 Super25616997
RTX 408024616293
RX 7900 XTX273180104
RX 7900 XT25616997
RTX 4070 Ti Super21814483
RX 7800 XT21814483
RTX 4070 Super20513578
RTX 407019212773
RX 7700 XT19813075
RTX 307017911868
RX 6800 XT21514282
RTX 4060 Ti15810460
RX 6700 XT19212773
RTX 30601459555
RX 6600 XT16310862
RTX 20601318650
GTX 1660 Super1087141
RX 5801258348
GTX 1060 6GB1026839
GTX 1650825431
Intel Arc A77016611063
UHD 770 (integrated)332213

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

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Optimize INSIDE for your hardware

Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.

Optimize INSIDE for your PC

This is a planning estimate derived from the game's demand tier, not a benchmark.

My INSIDE Settings Card

Preset: High · Est. 56–78 FPS @ 1080p
Preset recommendationHigh
Expected FPS band56–78 FPS
Target refresh60 Hz
UpscalerDLSS/FSR not needed at this resolution
Ray tracingRT optional — raster first
Frame capYour estimated range (56–78 FPS) partially meets 60 Hz — drop one preset step or enable the upscaler to hold it.

Generated at GameFigs on 2026-09-25. Game demand tier: 3/9.

General tuning rules: drop Shadows, Reflection Quality andVolumetric Fog first (biggest GPU savings, low visual cost); use Render Scale / Resolution Scaling before lowering geometry; enable DLSS/FSR 3 on supported titles; cap FPS to your monitor's refresh rate to smooth frame pacing.

Release & version notes

Official release date: 2016-06-28. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.

SingleplayerSteam AchievementsFull controller supportAtmospheric

About INSIDE

INSIDE is a platform adventure game that transfers the atmosphere of a dystopic world. Players assume the role of a lonely boy, who walks through the monochromatic 2.5D environment and solves various puzzles. By the time main antagonists of the character pursue him throughout the whole world. The main storyline follows the unnamed boy through the in-game world locations including a forest, a farm, and a fictional laboratory, where experiments on bodies are held. The gameplay is divided into levels tied to each location. While completing them, the boy, controlled by players, has to swim, run, climb the obstacles and use his supernatural ability to control bodies with his special helmet. In the course of the travel, the protagonist also comes across a siren-like creature, who gives him gear for breathing underwater. The death occurs in several ways ranging from drowning to being shot with a tranquilizer dart. In addition to the basic ending, the storyline features an alternate one, which unlocks after collecting all the hidden glowing orbs.

● Data updated 2026-08-29

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the INSIDE optimization card & FPS estimate are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.

Tools for INSIDE

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