Dead Space (2008) — System Requirements, FPS Estimate & Settings
2008 · Shooter, Action · Electronic Arts · ESRB Mature · Metacritic 86

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Supported OS: Microsoft Windows® XP SP2 or Vista | — |
| Processor | Processor: 2.8 GHz or faster | — |
| Memory | Memory: 1 GB RAM or more for Windows XP (2 GB for Vista) | — |
| Graphics | Graphics: DirectX® 9.0c compatible video card, Shader Model 3.0 required, 256 MB or better, NVIDIA GeForce 6800 or better (7300, 7600 GS, and 8500 are below minimum system requirements), ATI X1600 Pro or better (X1300, X1300 Pro and HD2400 are below minimum system requirements) | — |
| Storage | Hard Drive: 7.5 GB free space | — |
| DirectX | Sound: DirectX® 9.0c compatible sound card INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON WWW.EA.COM. | — |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Dead Space (2008)'s demand tier (tier 8, Very demanding (flagship GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 67 | 44 | 25 |
| RTX 4080 Super | 60 | 40 | 23 |
| RTX 4080 | 58 | 38 | 22 |
| RX 7900 XTX | 64 | 42 | 24 |
| RX 7900 XT | 60 | 40 | 23 |
| RTX 4070 Ti Super | 51 | 34 | 19 |
| RX 7800 XT | 51 | 34 | 19 |
| RTX 4070 Super | 48 | 32 | 18 |
| RTX 4070 | 45 | 30 | 17 |
| RX 7700 XT | 46 | 31 | 18 |
| RTX 3070 | 42 | 28 | 16 |
| RX 6800 XT | 51 | 33 | 19 |
| RTX 4060 Ti | 37 | 24 | 14 |
| RX 6700 XT | 45 | 30 | 17 |
| RTX 3060 | 34 | 22 | 13 |
| RX 6600 XT | 38 | 25 | 15 |
| RTX 2060 | 31 | 20 | 12 |
| GTX 1660 Super | 25 | 17 | 10 |
| RX 580 | 29 | 19 | 11 |
| GTX 1060 6GB | 24 | 16 | 9 |
| GTX 1650 | 19 | 13 | 8 |
| Intel Arc A770 | 39 | 26 | 15 |
| UHD 770 (integrated) | 8 | 8 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Open profile →Optimize Dead Space (2008) for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Dead Space (2008) for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Dead Space (2008) Settings Card
Generated at GameFigs on 2026-09-25. Game demand tier: 8/9.
Release & version notes
Official release date: 2008-10-13. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.
About Dead Space (2008)
Dead Space is a third-person shooter with horror elements. Playing as Isaac Clarke, the systems engineer, players will be isolated on the spaceship USG Ishimura after the crew was slaughtered by mindless Necromorphs after the failed investigation of the distress signal. Now Isaac not only has to escape but uncover the dark secrets of Ishimura, while looking for the clues about the whereabouts of his girlfriend Nicole. Dead Space accents the survival aspect of the game, by keeping minimal UI and keeping HUD on the armor, making sure that the players can see the corners of the screen. Only weapons Isaac has access to are his engineer tools, which can all be upgraded with the limited supplies. Dead Space introduces a new variant of zombies called Necromorphs, that are highly mobile and instead of aiming for the head, players will be asked to attack the limbs, in order to incapacitate and slow them down, eventually killing them.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Dead Space (2008) optimization card & FPS estimate are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.
Tools for Dead Space (2008)
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