Metro: Last Light Redux — System Requirements, FPS Estimate & Settings
2014 · Shooter, Action · Deep Silver · Metacritic 76

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows Vista, 7 or 8 (64-bit only) | OS: Windows 7 or 8 (64-bit only) |
| Memory | Processor: Dual Core CPU (2.2+ GHz Dual Core CPU or better) | Processor: Any Quad Core or 3.0+ GHz Dual Core CPU |
| Graphics | Memory: 2 GB RAM | Memory: 4 GB RAM |
| Storage | Graphics: DirectX 10, Shader Model 4 compliant graphics cards (GeForce 8800 GT 512 MB, GeForce GTS 250, etc) | Graphics: DirectX 11 compliant graphics card (GeForce GTX 480 and above) |
| DirectX | DirectX: Version 10 | DirectX: Version 11 |
| Item 7 | Storage: 10 GB available space | Storage: 10 GB available space |
| Item 8 | Additional Notes: 64-bit only | Additional Notes: (64-bit only) |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Metro: Last Light Redux's demand tier (tier 4, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 202 | 133 | 77 |
| RTX 4080 Super | 181 | 119 | 69 |
| RTX 4080 | 174 | 115 | 66 |
| RX 7900 XTX | 193 | 128 | 73 |
| RX 7900 XT | 181 | 119 | 69 |
| RTX 4070 Ti Super | 154 | 102 | 59 |
| RX 7800 XT | 154 | 102 | 59 |
| RTX 4070 Super | 145 | 96 | 55 |
| RTX 4070 | 136 | 90 | 52 |
| RX 7700 XT | 140 | 92 | 53 |
| RTX 3070 | 127 | 84 | 48 |
| RX 6800 XT | 153 | 101 | 58 |
| RTX 4060 Ti | 112 | 74 | 43 |
| RX 6700 XT | 136 | 90 | 52 |
| RTX 3060 | 102 | 68 | 39 |
| RX 6600 XT | 116 | 76 | 44 |
| RTX 2060 | 93 | 61 | 35 |
| GTX 1660 Super | 77 | 51 | 29 |
| RX 580 | 89 | 59 | 34 |
| GTX 1060 6GB | 73 | 48 | 28 |
| GTX 1650 | 58 | 38 | 22 |
| Intel Arc A770 | 118 | 78 | 45 |
| UHD 770 (integrated) | 24 | 16 | 9 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
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Open profile →Optimize Metro: Last Light Redux for your hardware
Pick your GPU, CPU, resolution and target refresh rate, then generate a printable settings card with per-preset expectations and upscaler guidance.
Optimize Metro: Last Light Redux for your PC
This is a planning estimate derived from the game's demand tier, not a benchmark.
My Metro: Last Light Redux Settings Card
Generated at GameFigs on 2026-09-25. Game demand tier: 4/9.
Release & version notes
Official release date: 2014-08-25. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameFigs summarizes the official release only and does not invent patch dates.
About Metro: Last Light Redux
It is the sequel to the game Metro 2033. Both games are based on the world of Dmitry Glukhovsky's novel Metro 2033 - in post-apocalyptic Moscow, in the tunnels of subway lines groups of very different people survive. And not only people. There are mutated people there, and mutated animals. They are distinguished by unusual abilities, but even more - behaviour strategies. In the struggle for the remnants of resources, all these beings spend their gloomy days. All characters use unusual and unexpected means for life and war. Something is created from the remnants of a past, normal life, something has already appeared in a new, changed world. Locations are struck by an unusual synthesis of the ruins of a known world and traces of a catastrophe. From the previous game Metro: Last Light differs, according to general opinion, by careful work on the remarks and shortcomings of the previous game. The set of weapons is significantly expanded, the technologies of Metro 2033 have become more developed. The game has two fundamentally different endings and five additions.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameFigs planning estimates from the demand-tier + GPU-index model — not benchmark results.
How the Metro: Last Light Redux optimization card & FPS estimate are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The settings card maps the demand tier and your hardware to a starting preset, an FPS band and an upscaler recommendation. All outputs are planning guides — verify in-game with the built-in benchmark when available.
Tools for Metro: Last Light Redux
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